====== Tetrismelodie ====== Die Tetrismelodie besteht aus drei Tonspuren: Sopran, Alt und Bass. Diese sind im Programm als einzelne Melodien gespeichert. Mit mehreren Arduinos kannst du alle drei gleichzeitig abspielen. ==== Sopran ==== Der Sopran ist die Hauptmelodie, die jeder kennt. Wenn du nur eine Tonspur benutzt, dann ist diese hier zu empfehlen. Aufruf: ''playMelody( melodyTrack1, durationsTrack3, 59 )'' // notes in the melody: int melodyTrack1[] = { NOTE_E3, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_A2, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_C3, NOTE_A2, NOTE_A2, 0, NOTE_D3, NOTE_F3, NOTE_A3, NOTE_G3, NOTE_F3, NOTE_E3, NOTE_E3, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_C3, NOTE_A2, NOTE_A2, 0, NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_A1, NOTE_GS1, NOTE_H1, NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_E2, NOTE_A2, NOTE_GS2 }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int durationsTrack1[] = { 4,8,8,8,16,16,8,8, 4,8,8,4,8,8, 4,8,8,4,4, 4,4,2, 8,4,8,4,8,8, 4,8,8,4,8,8, 4,8,8,4,4, 4,4,4,4, 2,2,2,2,2,2,2,2, 2,2,2,2,4,4,2,1 };//59 ==== Alt ==== Aufruf: ''playMelody( melodyTrack2, durationsTrack2, 70 )'' int melodyTrack2[] = { NOTE_H2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_E3, NOTE_D3, NOTE_A2, NOTE_GS2, NOTE_E2, NOTE_E2, NOTE_A2, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_C3, NOTE_A2, NOTE_E2, NOTE_E2, 0, NOTE_F2, NOTE_A2, NOTE_C3, NOTE_C3, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_G2, NOTE_G2, NOTE_E2, NOTE_G2, NOTE_A2, NOTE_G2, NOTE_F2, NOTE_E2, NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_GS2, NOTE_C3, NOTE_GS2, NOTE_A2, NOTE_E2, NOTE_E2, NOTE_E2, 0, NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_E1, NOTE_E1, NOTE_G1, NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_C2, NOTE_E2, NOTE_E2 }; int durationsTrack2[] = { 4,8,8,8,16,16,8,8, 4,8,8,4,8,8, 8,8,8,8,4,4, 4,4,2, 8,4,8,8,16,16,8,8, 4,8,8,8,16,16,8,8, 8,8,8,8,8,8,8,8, 8,8,4,4,4, 2,2,2,2,2,2,2,2, 2,2,2,2,4,4,2,1 };//77 ==== Bass ==== Aufruf: ''playMelody( melodyTrack3, durationsTrack3, 126 )'' int melodyTrack3[] = { NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_H1, NOTE_C2, NOTE_D2, NOTE_D1, 0, NOTE_D1, 0, NOTE_D1, NOTE_A1, NOTE_F1, NOTE_C1, NOTE_C2, 0, NOTE_C2, NOTE_C1, NOTE_G1, 0, NOTE_G1, NOTE_H1, NOTE_H2, 0, NOTE_H2, 0, NOTE_E2, 0, NOTE_GS2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, 0, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2 }; int durationsTrack3[] = { 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,4,4, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, };//126 ===== Programm ===== Das Basisprogramm hat -- wie immer -- eine Setup- und eine Loop-Funktion void setup() { // put your setup code here, to run once: pinMode( 8, OUTPUT ); } // loop spielt hier die Hauptmelodie (Sopran) in einer Endlosschleife. void loop() { playMelody( melodyTrack1, durationsTrack1, 59 ); } Die ''playMelody'' Funktion bekommt die Melodie, die Notenlängen und die Anzahl der Töne in der Melodie. void playMelody( int* melody, int* noteDurations, int length ) { // iterate over the notes of the melody: for( int thisNote = 0; thisNote < length; thisNote++ ) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / noteDurations[thisNote]; tone( 8, melody[thisNote], noteDuration ); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay( pauseBetweenNotes ); // stop the tone playing: noTone(8); } } ===== Tonbibliothek ===== Die Tonbibliothek heisst pitches.h und kann analog zum Beispiel Digital -> toneMusic eingebunden werden. /************************************************* * Public Constants *************************************************/ #define NOTE_H0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_H1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_H2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_H3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_H4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_H5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_H6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_H7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978