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project:arduino-kickstarter-tetris [19.11.2011 13:01] – Bibliothek.... q-rai
Zeile 1: Zeile 1:
 +====== Tetrismelodie ======
 +Die Tetrismelodie besteht aus drei Tonspuren: Sopran, Alt und Bass. Diese sind im Programm als einzelne Melodien gespeichert. Mit mehreren Arduinos kannst du alle drei gleichzeitig abspielen.
  
 +==== Sopran ====
 +Der Sopran ist die Hauptmelodie, die jeder kennt. Wenn du nur eine Tonspur benutzt, dann ist diese hier zu empfehlen.
 +Aufruf: ''playMelody( melodyTrack1, durationsTrack3, 59 )''
 +<code>
 +// notes in the melody:
 +int melodyTrack1[] = {
 +  NOTE_E3, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2,
 +  NOTE_A2, NOTE_A2, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3,
 +  NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3,
 +  NOTE_C3, NOTE_A2, NOTE_A2,
 +  0, NOTE_D3, NOTE_F3, NOTE_A3, NOTE_G3, NOTE_F3,
 +  NOTE_E3, NOTE_E3, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3,
 +  NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3,
 +  NOTE_C3, NOTE_A2, NOTE_A2, 0,
 +  NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_A1, NOTE_GS1, NOTE_H1,
 +  NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_E2, NOTE_A2, NOTE_GS2
 +};
 +  
 +// note durations: 4 = quarter note, 8 = eighth note, etc.:
 +int durationsTrack1[] = {
 +  4,8,8,8,16,16,8,8,
 +  4,8,8,4,8,8,
 +  4,8,8,4,4,
 +  4,4,2,
 +  8,4,8,4,8,8,
 +  4,8,8,4,8,8,
 +  4,8,8,4,4,
 +  4,4,4,4,
 +  2,2,2,2,2,2,2,2,
 +  2,2,2,2,4,4,2,1
 +};//59
 +</code>
 +
 +==== Alt ====
 +Aufruf: ''playMelody( melodyTrack2, durationsTrack2, 70 )''
 +<code>
 +int melodyTrack2[] = {
 +  NOTE_H2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_E3, NOTE_D3, NOTE_A2, NOTE_GS2,
 +  NOTE_E2, NOTE_E2, NOTE_A2, NOTE_C3, NOTE_H2, NOTE_A2,
 +  NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_C3,
 +  NOTE_A2, NOTE_E2, NOTE_E2,
 +  0, NOTE_F2, NOTE_A2, NOTE_C3, NOTE_C3, NOTE_C3, NOTE_H2, NOTE_A2,
 +  NOTE_G2, NOTE_G2, NOTE_E2, NOTE_G2, NOTE_A2, NOTE_G2, NOTE_F2, NOTE_E2,
 +  NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_GS2, NOTE_C3, NOTE_GS2,
 +  NOTE_A2, NOTE_E2, NOTE_E2, NOTE_E2, 0,
 +  NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_E1, NOTE_E1, NOTE_G1,
 +  NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_C2, NOTE_E2, NOTE_E2
 +};
 +
 +int durationsTrack2[] = {
 +  4,8,8,8,16,16,8,8,
 +  4,8,8,4,8,8,
 +  8,8,8,8,4,4,
 +  4,4,2,
 +  8,4,8,8,16,16,8,8,
 +  4,8,8,8,16,16,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,4,4,4,
 +  2,2,2,2,2,2,2,2,
 +  2,2,2,2,4,4,2,1
 +};//77
 +</code>
 +
 +==== Bass ====
 +Aufruf: ''playMelody( melodyTrack3, durationsTrack3, 126 )''
 +<code>
 +int melodyTrack3[] = {
 +  NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2,
 +  NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2,
 +  NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2,
 +  NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_H1, NOTE_C2,
 +  NOTE_D2, NOTE_D1, 0, NOTE_D1, 0, NOTE_D1, NOTE_A1, NOTE_F1,
 +  NOTE_C1, NOTE_C2, 0, NOTE_C2, NOTE_C1, NOTE_G1, 0, NOTE_G1,
 +  NOTE_H1, NOTE_H2, 0, NOTE_H2, 0, NOTE_E2, 0, NOTE_GS2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, 0,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2
 +};
 +
 +int durationsTrack3[] = {
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,4,4,
 +  8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,
 +};//126
 +</code>
 +
 +===== Programm =====
 +Das Basisprogramm hat -- wie immer -- eine Setup- und eine Loop-Funktion
 +<code>
 +void setup() 
 +{
 +  // put your setup code here, to run once:
 +  pinMode( 8, OUTPUT );
 +}
 +
 +// loop spielt hier die Hauptmelodie (Sopran) in einer Endlosschleife.
 +void loop() 
 +{  
 +  playMelody( melodyTrack1, durationsTrack1, 59 );
 +}
 +</code>
 +
 +Die ''playMelody'' Funktion bekommt die Melodie, die Notenlängen und die Anzahl der Töne in der Melodie.
 +<code>
 +void playMelody( int* melody, int* noteDurations, int length )
 +
 +  // iterate over the notes of the melody:
 +  for( int thisNote = 0; thisNote < length; thisNote++ ) 
 +  {
 +    // to calculate the note duration, take one second 
 +    // divided by the note type.
 +    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
 +    int noteDuration = 1000 / noteDurations[thisNote];
 +    tone( 8, melody[thisNote], noteDuration );
 +
 +    // to distinguish the notes, set a minimum time between them.
 +    // the note's duration + 30% seems to work well:
 +    int pauseBetweenNotes = noteDuration * 1.30;
 +    delay( pauseBetweenNotes );
 +    // stop the tone playing:
 +    noTone(8);
 +  }
 +}
 +</code>
 +
 +===== Tonbibliothek =====
 +Die Tonbibliothek heisst pitches.h und kann analog zum Beispiel Digital -> toneMusic eingebunden werden.
 +<code>
 +/*************************************************
 + * Public Constants
 + *************************************************/
 +
 +#define NOTE_H0  31
 +#define NOTE_C1  33
 +#define NOTE_CS1 35
 +#define NOTE_D1  37
 +#define NOTE_DS1 39
 +#define NOTE_E1  41
 +#define NOTE_F1  44
 +#define NOTE_FS1 46
 +#define NOTE_G1  49
 +#define NOTE_GS1 52
 +#define NOTE_A1  55
 +#define NOTE_AS1 58
 +#define NOTE_H1  62
 +#define NOTE_C2  65
 +#define NOTE_CS2 69
 +#define NOTE_D2  73
 +#define NOTE_DS2 78
 +#define NOTE_E2  82
 +#define NOTE_F2  87
 +#define NOTE_FS2 93
 +#define NOTE_G2  98
 +#define NOTE_GS2 104
 +#define NOTE_A2  110
 +#define NOTE_AS2 117
 +#define NOTE_H2  123
 +#define NOTE_C3  131
 +#define NOTE_CS3 139
 +#define NOTE_D3  147
 +#define NOTE_DS3 156
 +#define NOTE_E3  165
 +#define NOTE_F3  175
 +#define NOTE_FS3 185
 +#define NOTE_G3  196
 +#define NOTE_GS3 208
 +#define NOTE_A3  220
 +#define NOTE_AS3 233
 +#define NOTE_H3  247
 +#define NOTE_C4  262
 +#define NOTE_CS4 277
 +#define NOTE_D4  294
 +#define NOTE_DS4 311
 +#define NOTE_E4  330
 +#define NOTE_F4  349
 +#define NOTE_FS4 370
 +#define NOTE_G4  392
 +#define NOTE_GS4 415
 +#define NOTE_A4  440
 +#define NOTE_AS4 466
 +#define NOTE_H4  494
 +#define NOTE_C5  523
 +#define NOTE_CS5 554
 +#define NOTE_D5  587
 +#define NOTE_DS5 622
 +#define NOTE_E5  659
 +#define NOTE_F5  698
 +#define NOTE_FS5 740
 +#define NOTE_G5  784
 +#define NOTE_GS5 831
 +#define NOTE_A5  880
 +#define NOTE_AS5 932
 +#define NOTE_H5  988
 +#define NOTE_C6  1047
 +#define NOTE_CS6 1109
 +#define NOTE_D6  1175
 +#define NOTE_DS6 1245
 +#define NOTE_E6  1319
 +#define NOTE_F6  1397
 +#define NOTE_FS6 1480
 +#define NOTE_G6  1568
 +#define NOTE_GS6 1661
 +#define NOTE_A6  1760
 +#define NOTE_AS6 1865
 +#define NOTE_H6  1976
 +#define NOTE_C7  2093
 +#define NOTE_CS7 2217
 +#define NOTE_D7  2349
 +#define NOTE_DS7 2489
 +#define NOTE_E7  2637
 +#define NOTE_F7  2794
 +#define NOTE_FS7 2960
 +#define NOTE_G7  3136
 +#define NOTE_GS7 3322
 +#define NOTE_A7  3520
 +#define NOTE_AS7 3729
 +#define NOTE_H7  3951
 +#define NOTE_C8  4186
 +#define NOTE_CS8 4435
 +#define NOTE_D8  4699
 +#define NOTE_DS8 4978
 +</code>
project/arduino-kickstarter-tetris.txt · Zuletzt geändert: 14.01.2013 15:56 von 127.0.0.1
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