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project:arduino-kickstarter-tetris [19.11.2011 12:53] q-rai
Zeile 1: Zeile 1:
 +====== Tetrismelodie ======
 +Die Tetrismelodie besteht aus drei Tonspuren: Sopran, Alt und Bass. Diese sind im Programm als einzelne Melodien gespeichert. Mit mehreren Arduinos kannst du alle drei gleichzeitig abspielen.
  
 +==== Sopran ====
 +Der Sopran ist die Hauptmelodie, die jeder kennt. Wenn du nur eine Tonspur benutzt, dann ist diese hier zu empfehlen.
 +Aufruf: ''playMelody( melodyTrack1, durationsTrack3, 59 )''
 +<code>
 +// notes in the melody:
 +int melodyTrack1[] = {
 +  NOTE_E3, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2,
 +  NOTE_A2, NOTE_A2, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3,
 +  NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3,
 +  NOTE_C3, NOTE_A2, NOTE_A2,
 +  0, NOTE_D3, NOTE_F3, NOTE_A3, NOTE_G3, NOTE_F3,
 +  NOTE_E3, NOTE_E3, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3,
 +  NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3,
 +  NOTE_C3, NOTE_A2, NOTE_A2, 0,
 +  NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_A1, NOTE_GS1, NOTE_H1,
 +  NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_E2, NOTE_A2, NOTE_GS2
 +};
 +  
 +// note durations: 4 = quarter note, 8 = eighth note, etc.:
 +int durationsTrack1[] = {
 +  4,8,8,8,16,16,8,8,
 +  4,8,8,4,8,8,
 +  4,8,8,4,4,
 +  4,4,2,
 +  8,4,8,4,8,8,
 +  4,8,8,4,8,8,
 +  4,8,8,4,4,
 +  4,4,4,4,
 +  2,2,2,2,2,2,2,2,
 +  2,2,2,2,4,4,2,1
 +};//59
 +</code>
 +
 +==== Alt ====
 +Aufruf: ''playMelody( melodyTrack2, durationsTrack2, 70 )''
 +<code>
 +int melodyTrack2[] = {
 +  NOTE_H2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_E3, NOTE_D3, NOTE_A2, NOTE_GS2,
 +  NOTE_E2, NOTE_E2, NOTE_A2, NOTE_C3, NOTE_H2, NOTE_A2,
 +  NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_C3,
 +  NOTE_A2, NOTE_E2, NOTE_E2,
 +  0, NOTE_F2, NOTE_A2, NOTE_C3, NOTE_C3, NOTE_C3, NOTE_H2, NOTE_A2,
 +  NOTE_G2, NOTE_G2, NOTE_E2, NOTE_G2, NOTE_A2, NOTE_G2, NOTE_F2, NOTE_E2,
 +  NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_GS2, NOTE_C3, NOTE_GS2,
 +  NOTE_A2, NOTE_E2, NOTE_E2, NOTE_E2, 0,
 +  NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_E1, NOTE_E1, NOTE_G1,
 +  NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_C2, NOTE_E2, NOTE_E2
 +};
 +
 +int durationsTrack2[] = {
 +  4,8,8,8,16,16,8,8,
 +  4,8,8,4,8,8,
 +  8,8,8,8,4,4,
 +  4,4,2,
 +  8,4,8,8,16,16,8,8,
 +  4,8,8,8,16,16,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,4,4,4,
 +  2,2,2,2,2,2,2,2,
 +  2,2,2,2,4,4,2,1
 +};//77
 +</code>
 +
 +==== Bass ====
 +Aufruf: ''playMelody( melodyTrack3, durationsTrack3, 126 )''
 +<code>
 +int melodyTrack3[] = {
 +  NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2,
 +  NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2,
 +  NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2,
 +  NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_H1, NOTE_C2,
 +  NOTE_D2, NOTE_D1, 0, NOTE_D1, 0, NOTE_D1, NOTE_A1, NOTE_F1,
 +  NOTE_C1, NOTE_C2, 0, NOTE_C2, NOTE_C1, NOTE_G1, 0, NOTE_G1,
 +  NOTE_H1, NOTE_H2, 0, NOTE_H2, 0, NOTE_E2, 0, NOTE_GS2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, 0,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2,
 +  NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2,
 +  NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2
 +};
 +
 +int durationsTrack3[] = {
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8,
 +  8,8,8,8,4,4,
 +  8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,
 +  8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,
 +};//126
 +</code>
 +
 +===== Programm =====
 +Das Basisprogramm hat -- wie immer -- eine Setup- und eine Loop-Funktion
 +<code>
 +void setup() 
 +{
 +  // put your setup code here, to run once:
 +  pinMode( 8, OUTPUT );
 +}
 +
 +// loop spielt hier die Hauptmelodie (Sopran) in einer Endlosschleife.
 +void loop() 
 +{  
 +  playMelody( melodyTrack1, durationsTrack1, 59 );
 +}
 +</code>
 +
 +Die ''playMelody'' Funktion bekommt die Melodie, die Notenlängen und die Anzahl der Töne in der Melodie.
 +<code>
 +void playMelody( int* melody, int* noteDurations, int length )
 +
 +  // iterate over the notes of the melody:
 +  for( int thisNote = 0; thisNote < length; thisNote++ ) 
 +  {
 +    // to calculate the note duration, take one second 
 +    // divided by the note type.
 +    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
 +    int noteDuration = 1000 / noteDurations[thisNote];
 +    tone( 8, melody[thisNote], noteDuration );
 +
 +    // to distinguish the notes, set a minimum time between them.
 +    // the note's duration + 30% seems to work well:
 +    int pauseBetweenNotes = noteDuration * 1.30;
 +    delay( pauseBetweenNotes );
 +    // stop the tone playing:
 +    noTone(8);
 +  }
 +}
 +</code>
project/arduino-kickstarter-tetris.txt · Zuletzt geändert: 14.01.2013 15:56 von 127.0.0.1
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